If you want to change the gamma, instead of the brightness, you can make that on bind too, since it resets after every game exit, although you can change the default value of 2.2 in RoEngine.ini file.įor setting a key to quit the game immediately. It's important to apologize or forgive team kill/death but it would be easier if we make it on buttons. Setbind key ShowOverheadMap | onrelease ShowOverheadMap Sometimes Tactical Display info gets in your way if objective is captured, or just stays for too short of a time, so what I like to use is one button for show and one for hide. You can either set a key for bandage, use and cover or use the default, one for all, I like to use only bandage and use in one key, and have cover on separate, because I don't know why, but if you have the option to use cover, it have priority over bandaging, and that wasted time could be the difference between life or death (if you have them all on one key, you have to unbind it first, to use it). And it's possible to combine sprint and walk on one key without affecting your speed. Let me know if you have any more useful suggestions, which I can add to the list and also don't forget to check my complete basics guide if you haven't already.įirstly shown here you can find info of a bug or feature which allows you to sprint in any direction or through a water with the same speed. I really wanted to create mute/unmute button but I don't think that is possible. The list with all key names is at the end of the guide (taken from Unreal Engine 3, which this game uses). Copy the lines and change "key" with any you want, but make sure it's not used for something else already. For ease of use I'll give you the commands, to set your keybinds directly from the console, which of course you open with the ~ key.
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